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Come One, Come All

This is another of my pages to show the development of a game in progress.

It's basically just a placeholder as I work on the concepts associated with my game Come One, Come All.

In short, this game is about a group of holy monks who are charged with the sacred duty of identifying holy relics. On the edge of a great sea, there is a natural tidal pool that accumulates the detritus of the universe (or that's what people believe). Locals engage in a ritual to claim items from the pool, then pass the relics to the monks to uncover the truth about them.

Players take on the role of the holy monks, they identify the items through an elaborate ritual. The playing out of this ritual is the objective of the game.

Like the other games with pages like this on the Vulpinoid Studios website, it's an ongoing work in progress. I'm not sure whether I should make the game more competitive, introducing scoring points into it, or where else it might need changes.

It's another game with some fun storytelling potential, but I'm not really sure how best to tweak it.

Resources

Come One Come All, Draft 1
This is the Little Game Chef version of the rules.

It seems to be a bit intimidating, as shown by the contest entry review by Eero Tuovinen, especially given that it didn't even recieve a review from the other judges. Which is a bit of a shame, but Cest la Vie.

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